Friday, June 17, 2011

cinima4d

What is cinima4d:

Cinema 4D

Maxon CINEMA 4D
C4D Logo.png
C4dwindow.png
Screenshot of CINEMA 4D Release 12 running underWindows 7
Developer(s)MAXON Computer GmbH
Stable releaseR12 / September, 2010
Operating systemMac OS XMicrosoft Windows
Type3D computer graphics
LicenseProprietary
WebsiteMaxon CINEMA 4D site
CINEMA 4D is a modeling, animation and rendering package developed by MAXON Computer GmbH of FriedrichsdorfGermany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3d modelling applications.
As well as the core application (for modelling, texturing, lighting and rendering), CINEMA 4D can be expanded with several add-on programs (called modules) that provide additional capabilities. These modules include:


Modules

[edit]


  • Additional rendering engines
As of 2007, these alternative rendering engines and connections are currently available as plug-ins for CINEMA 4D:
1990
  • Christian and Philip Losch enter their ray-tracer into Kickstart magazine's monthly programming contest, and won the competition.
1991
  • FastRay (CINEMA 4D's first name) is released for the Amiga.
1993
  • CINEMA 4D V1 is released for Amiga.
1994
  • Release of CINEMA 4D V2 for Amiga.
1995
  • Release of CINEMA 4D V3 for Amiga.
  • Plans are made for porting CINEMA 4D to the PC platform.
  • New programmer team begins development of a completely new, operating-system-independent architecture.
1996
  • CINEMA 4D V4 for Windows, Alpha NT and Macintosh is released.
  • The first multi-processor version of CINEMA 4D is made available.
1997
  • The development of a production-level version begins, integrating the latest technologies.
  • The first production-worthy version is released — CINEMA 4D XL V5.
1998
  • CINEMA 4D SE V5 is released.
1999
  • CINEMA 4D GO V5 and CINEMA 4D NET are introduced.
2000
  • CINEMA 4D XL V6 is released.
  • BodyPaint 3D is made available as an integrated version for CINEMA 4D, and as a standalone version for other 3-D packages.
2001
  • CINEMA 4D ART is introduced.
  • PyroCluster and Dynamics modules are introduced.
  • CINEMA 4D XL R7 is shipped worldwide.
  • MAXON integrates the shader set Smells like Almonds from bhodiNUT.
2002
  • CINEMA 4D R8 is released with a modular system. The new modules are Advanced RenderPyroClusterMOCCA and Thinking Particles.
2003
  • CINEMA 4D R8.5 is released.
  • BodyPaint 3D R2 is introduced.
  • Sketch and Toon module is introduced.
2004
  • CINEMA 4D R9 is released.
2005
  • CINEMA 4D R9.5 is released.
  • HAIR module is introduced.
2006
  • CINEMA 4D R9.6 is released.
  • MoGraph module is introduced.
  • CINEMA 4D R10 with integrated BodyPaint 3D is released.
2007
  • CINEMA 4D becomes the first professional 3-D graphics application released as a Universal Binary for Apple's new Intel-powered Macs (even before Apple Universal Binary versions of its own software are released).
  • Service update R10.1 is released in March, in response to bug feedback provided to Maxon by users and testers.
  • Service update R10.111 released to address several reported problems, such as stability.
  • CINEMA 4D R10.5 is released, and features updates to MOCCA and MoGraph, as well as an optimization of the HAIR module.
2008
  • CINEMA 4D R11 released.
  • CINEMA 4D supports 64-bit architecture on Apple G5 and Intel-powered Macs.
  • A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support.
  • Non-Linear Animation has been completely reworked.
  • The Renderman support (CINEMAN) is now included in AR.
2009
  • CINEMA 4D R11.5 released.
  • Introduces MoGraph 2 (which includes MoDynamics [Uses the Bullet Engine], PolyFX, and MoSplines)
  • Bucket rendering reduces render times and manages clone instancing and memory management much more efficiently. Anti-Aliasing methods to choose from are Scanline, Ray-Tracing, and Hybrid (which uses both to best optimize quality vs. speed). Also greatly improved Subpolygon Displacement and Area Shadows efficiency and speed using Multi-Threading.
  • An enhanced Picture Viewer that will allow a history of renders, RAM previews, and A/B swiping. Also, manages post filtering and Multi-Pass Layers.
  • Full 3D support for Apple Motion, and improved support with Adobe After Effects. Also, exports clones and XRefs to Motion and After Effects, as well as the ability to bring in solids for mapping video onto 3D surfaces. It can also export multiple cameras at once.
  • Fully compatible with Mac OS X Snow Leopard (10.6) and Windows 7.
  • Quicktime for Windows (64 bit) now supported.
  • File exchange for FBX 2010.0
  • Other new features include a new Camera Shader which will map any camera view onto any surface, improved MoGraph Effectors, and other general improvements and refinements.
2010
  • CINEMA 4D R12 released.
  • Dynamics has been improved (complex physicengine)
  • Renderer works better / faster.
  • Menu has been cleaned up.
  • Many minor improvements like the Shaders and Materials.
  • Linear workflow introduced with correct display in OGL.
  • Double precision calculation introduced and true units.
  • Support for IES lights and physically correct lighting.
  • Integration of Python
  • Support of OpenGL 3
  • Support for PPC CPUs (G5) dropped.

Use in industry

A number of films and related works have been modeled and rendered CINEMA 4D, including[1]:

References

What is cinima 4d req?

System Requirements

Minimum System Requirements

Windows XP, Vista or 7 running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.5.8 or higher running on an Intel-based Mac; 1024 MB RAM, DVD ROM drive. Standard DVD installation can take up to 2.5 GB of disk space.
Supported Operating Systems for CINEMA 4D R12 and BodyPaint 3D R12

Windows

Windows 7 (all variations)
Windows Vista (all variations)
Windows Vista 64-bit (all variations)
Windows 2008 Server
Windows 2008 Server 64-bit
Windows XP (Pro / Home) Service Pack 2 & 3
Windows XP Pro 64-bit
Windows 2003 Server
Windows 2003 Server 64-bit

OS X

Apple OS X 10.6 (and up)
Apple Mac OS X 10.5.8 (and up)

Minimum CPU Requirements CINEMA 4D R12 and BodyPaint 3D R12

Minimum processor Windows PC

Intel Pentium 4
Athlon 64
Sempron (K8 with SSE2)
VIA C7

Minimum processor Macintosh

Intel CoreSolo

Supported processors

Intel Pentium M
Intel Pentium 4
Intel Pentium 4D
Intel XEON
Intel Core Solo
Intel Core Duo
Intel Core 2 Duo
Intel Core 2 Quad
Intel Core i7
Intel Core i5
Intel Celeron
Intel Celeron D
AMD Sempron (K8/Socket 754)
AMD Athlon 64
AMD Opteron
AMD Phenom

Processors not supported

Intel Itanium
Intel Itanium II
Intel Pentium
Intel Pentium II
Intel Pentium III
AMD K6
AMD K7
AMD Athlon XP/MP
AMD Duron
Power PC G4
Power PC G5

A Word About Graphics Cards

In short, CINEMA 4D and BodyPaint 3D run on any OpenGL-capable graphics card (which includes the vast majority available in the past 10 years). We do however strongly recommend using a dedicated 3D graphics card with a chipset from ATI or nVidia. Currently, powerful graphics chips are also available on mid-range notebooks.


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